It's quite possible to do it yourself if you're willing to put in a bit of time!
But I am with you, I'd much rather it all be in-game just there for you.
https://www.twitch.tv/videos/1823963835?t=01h49m52s 1:49:52 on the vod if the timestamp doesnt work. i find the stat interesting, although most of the time it is like 48 to 52% so maybe it doesnt really show too much on average
That exact stat can be found on Octane.gg yes
I actually made a [post](https://www.reddit.com/r/RocketLeagueEsports/comments/12uc4em/are_karmine_corp_and_faze_clan_defensive_teams/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1) about it not long ago
I’d like this. It would be interesting to know. It’s a stat in hockey and it can be a stat in RL. Maybe it can be displayed at the end on the player scorecard
It often gets compared to football but ice hockey does seem like a much closer comparison for RL. Would be interested to see more stats/analysis/tactics imported from there - as a Brit I know nothing about hockey so really just curious!
Few teams do this, showing field domination. Ssg is one I know since I watch. But yea it'd be a good idea to implement that kind of stat in the actual streams
I don't think this is as relevant now as it was 3 years ago. Pro players can easily start attacks from their own half, carry the ball across the field and score. Space matters more than position. Giveing Zen or Firstkiller the ball, boost and time is GG - even near their own goal.
Not necessarily. If their attacks are not always threatening and end quickly then maintaining pressure will be required for them to score. Sometimes a team is good at withstanding pressure and then countering off of it to win (V1-Faze last year).
Pressure metrics won't always be relevant but the game will never get to a point where pressure is entirely irrelevant
A similar stat might be time with the ball, which you could track by the colour change. presumably because of that in game change could be tracked by the game without too much trouble
We definitely need way more stats. Like the stats RLCS casters keep mentioning. I want caster stats for my own games! >:(
It's quite possible to do it yourself if you're willing to put in a bit of time! But I am with you, I'd much rather it all be in-game just there for you.
If you upload it to ballchasing you can see all of that. That’s what the RLCS uses for all of their stats as well
the complexity team stream shows it after each match, so it gets tracked for sure
https://www.twitch.tv/videos/1823963835?t=01h49m52s 1:49:52 on the vod if the timestamp doesnt work. i find the stat interesting, although most of the time it is like 48 to 52% so maybe it doesnt really show too much on average
It's effectively always this the most crazy you'll ever see is 45-55 or maybe 60-40
The SSG stream does it as well. I believe it’s called field domination or something
I think you can find these on ballchasing after theyre uploaded, but it would be better if they could show it post game.
Similar to lol
That exact stat can be found on Octane.gg yes I actually made a [post](https://www.reddit.com/r/RocketLeagueEsports/comments/12uc4em/are_karmine_corp_and_faze_clan_defensive_teams/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1) about it not long ago
Oh sweet. They should add it to the end game stats.
Some team streams do, but I agree it should be a staple in the main stream. It’s such an useful stat
I’d like this. It would be interesting to know. It’s a stat in hockey and it can be a stat in RL. Maybe it can be displayed at the end on the player scorecard
It often gets compared to football but ice hockey does seem like a much closer comparison for RL. Would be interested to see more stats/analysis/tactics imported from there - as a Brit I know nothing about hockey so really just curious!
Few teams do this, showing field domination. Ssg is one I know since I watch. But yea it'd be a good idea to implement that kind of stat in the actual streams
I don't think this is as relevant now as it was 3 years ago. Pro players can easily start attacks from their own half, carry the ball across the field and score. Space matters more than position. Giveing Zen or Firstkiller the ball, boost and time is GG - even near their own goal.
Not necessarily. If their attacks are not always threatening and end quickly then maintaining pressure will be required for them to score. Sometimes a team is good at withstanding pressure and then countering off of it to win (V1-Faze last year). Pressure metrics won't always be relevant but the game will never get to a point where pressure is entirely irrelevant
A similar stat might be time with the ball, which you could track by the colour change. presumably because of that in game change could be tracked by the game without too much trouble
They should have heat maps for tanked matches even
ballchasing.com !